DnD 5e – The Custom Lineage Handbook (2024)

Last Updated: April 25, 2022

Introduction

Introduced in Tasha’s Cauldron of Everything, the “Custom Lineage” is a sort of non-option for choosing your race. If your idea for your character’s racial heritage doesn’t neatly fall into one of the published races, it’s a great option for expressing your character. For example, if your character is part orc, part elf, and part human, none of the published racial traits quite make sense. Enter the Custom Lineage. You can also use the Custom Lineage rule while still calling yourself an elf or a dwarf or whatever else, so even if you want your character to be a normal non-hybrid race, the Custom Lineage can still help your mechanics line up with your mental image of your character.

Mechanically, the Custom Lineage strongly resembles the Variant Human. Custom Lineage trades +1 to two abilities for +2 to one ability, and you gain the option to take Darkvision instead of a skill proficiency. They’re roughly equivalent, but the ability to split your increases makes the variant human more viable in classes where you need more than one good ability score. Of course, once you hit level 4 your first Ability Score Increase can level any differences between the two except for Darkvision, but by then you can also cast Darkvision as a 2nd-level spell.

The Custom Lineage has one very unique advantage: by taking the right feat, you can start with 18 in one ability score. This was previously doable with the Changeling, but errata removed that capability so the Custom Lineage stands alone.

Please note that the Custom Lineage is considered an “optional rule”. Talk to your DM before you decide to use it.

Table of Contents

  • Introduction
  • Disclaimer
  • What is a Lineage?
  • Custom Lineage Classes

Disclaimer

RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance.

  • Red: Bad, useless options, or options whichare extremely situational. Nearly never useful.
  • Orange: OK options, or useful optionsthat only apply in rare circ*mstances. Useful sometimes.
  • Green: Good options. Useful often.
  • Blue: Fantastic options, often essentialto the function of your character. Useful very frequently.

We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we can’t assume that your game will allow 3rd-party content or homebrew. We also won’t cover Unearthed Arcana content because it’s not finalized, and we can’t guarantee that it will be available to you in your games.

The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released and this article will be updating accordingly as time allows.

RPGBOTis unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

What is a Lineage?

A lineage replaces your race’s traits and sometimes adds some new flavor to your character. You can choose any race (or a combination of races or something more outlandish) and apply a lineage to it, allowing you to combine the “flavor” of your race(s) and the flavor and mechanics of your lineage. Mechanically, characters of a lineage uses the same “racial traits” regardless of how you describe your characters lineage, and you usually replace all traits provided by your race (though some lineages get the Ancestral Legacy feature) if you choose to select one in addition to your lineage.

All lineages provide the choice of a single +2 ability score increase and a single +1 increase or three separate +1 increases (the Custom Lineage is an exception, and cannot choose the three +1 increases as far as I can tell). Players are free to allocate these increases as they see fit, allowing lineages to function in a wide variety of classes, and allowing the lineage’s other traits to come to the forefront where normally your ability score increases would heavily influence your viable class options. This flexibility in Ability Score Increases is available to every race if you’re using the Customizing Your Origin Optional Rule, but it’s the default for lineages.

As I understand things, lineages cannot take feats which require a specific race, even if you describe yourself as originally a member of that race. Jeremy Crawford clarified that the Custom Lineage is taken instead of a race, so you’re not a specific race to qualify for race-specific feats. It’s not totally clear yet, but I believe the intent is that other lineages follow the same rule.

Custom Lineage Classes

Because the Custom Lineage is already very flexible, it isn’t impacted by the “Customizing Your Origin” optional rules. The advice below applies equally whether or not you’re using those rules.

Artificer

Intelligence is the only ability score that the Artificer absolutely needs, so a +2 to Intelligence is great, and the Artificer is a great choice if you want to start with 18 Intelligence by picking a feat which offers an Intelligence increase.

Barbarian

Given the choice between the two, the Variant Human makes a better barbarian because you can start with 16 in both Strength and Constitution. Still, +2 to Strength and a feat is enough to make a fantastic barbarian, and Darkvision is tempting for a class with no way to provide it on their own.

Bard

Charisma is the only ability score that the Bard absolutely needs, so a +2 to Charisma is great, and the Bard is a great choice if you want to start with 18 Charisma by picking a feat which offers an Charisma increase. If you go that route, stick to non-martial subclasses like College of Eloquence and College of Lore. If you want to explore weapons, putting your feat into something to suppor that capability makes more sense, and you might consider the Variant Human so that you can split your increases between Charisma and Dexterity.

Cleric

For casting-focused clerics, a +2 to Wisdom is all that you need and a feat can offer a lot of very interesting options, including Heavy Armor proficiency which most caster-focused domains normally don’t offer.

Druid

With some exceptions, Wisdom is the only thing that the Druid really needs so a +2 is great, and starting at 18 with the right feat is often a good idea. If you want to go for Circle of Spores, I recommend Variant Human instead.

Fighter

Much like the Barbarian, the Fighter benefits more from splitting yourincreases between Strength/Dexterity and Constitution at first level. However,+2 to one ability score is still enough to create a viable character andDarkvision is tempting for a class which usually can’t cast spells.

Monk

Monks are famously MAD, so +2 to a single abiltity score is a hard prospect. You can mitigate this by putting your feat into a feat which gets you +1 to either Dexterity or Wisdom, but that’s extremely limiting so the Variant Human is a much easier choice.

Paladin

Like the Monk, paladins are famously MAD so +2 to a single ability score is a hard choice compared to the Variant Human’s increases. You could build an all-Charisma paladin using Fighting Style (Blessed Warrior), but exactly one appealing build does not make the Paladin an easy choice.

Ranger

The third MAD class in a row, the Ranger is less MAD than the Monk or the Paladin, but they still need three ability scores to some degree. Still, you can do really well with high Dexterity and only 14 Constitution and Wisdom, so the Custom Lineage works great.

Rogue

Dexterity and Darkvision are probably the best combination of racial traits that a rogue can hope for.

Sorcerer

Charisma is the only ability score that the Sorcerer absolutely needs, so a +2 to Charisma is great, and the Sorcerer is a great choice if you want to start with 18 Charisma by picking a feat which offers an Charisma increase.

Warlock

Warlocks can do just fine with nothing but Charisma, much like the Sorcerer. However, if you want to play a melee Hexblade I recommend the Variant Human instead because you’ll also want to increase your Constitution to compensate for d8 hit dice.

Wizard

Intelligence is the only ability score that the Wizard absolutely needs, so a +2 to Intelligence is great, and the Wizard is a great choice if you want to start with 18 Intelligence by picking a feat which offers an Intelligence increase.

DnD 5e – The Custom Lineage Handbook (2024)

FAQs

What DND book has custom lineage? ›

Introduction. Introduced in Tasha's Cauldron of Everything, the “Custom Lineage” is a sort of non-option for choosing your race. If your idea for your character's racial heritage doesn't neatly fall into one of the published races, it's a great option for expressing your character.

Can custom lineage get racial feats? ›

Or is it just feats and the like that REQUIRE the race to be aquired? You don't get that with custom lineage. You get +2 to 1 stat, 1 feat, you choose either 60' dark vision or a skill, you are humanoid, you have 30' move, choose small or medium, and finally you can read and write common and 1 other language.

Does Hold person work on Hexblood? ›

Hexbloods are also Fey, rather than humanoids, so you're immune to things like Hold Person but you'll have issues with things like Banishment and effects which specifically harm Fey and other creatures which typically aren't native to the material plane.

Is Reborn a race or class? ›

We'll get into the mechanical implications more in a bit, but reborn is a lineage rather than a race. Everybody dies and that means anybody could be raised from the dead and your “original form” could be any playable race. You could be a zombified lizardfolk, a ghostly elf, or maybe a gnome skeleton.

Can you use custom lineage in adventurers league? ›

Custom Lineage

These rules aren't used in Adventurers League play. You can replace one of your character's skill proficiencies with another skill proficiency at 5th level, 11th level, 16th level, and 20th level.

What is reborn lineage 5e? ›

Introduction. The Reborn is an interesting lineage, and can serve as both a part-undead and part-construct option. You might play a zombie that regained its intelligence, a flesh golem (think frankenstein's monster), a person who was rebuilt as a machine, or any number of other similar concepts.

Can half elves take Elven Accuracy? ›

Half-elves don't have Elven Accuracy. They do, however, have access to all the elven racial feats. Elven Arcane Precision won't do anything for them, but they can, technically, take it.

What races are in Tasha's cauldron of everything? ›

Orcs, Tiefling, and Drow are archetypically evil races, and their archaic positions within the game reflect and reinforce racist stereotypes in the real world.

What is customized origin 5e? ›

However, customized origins allows players to use unusual combinations and flesh out their backstories in a way that makes for more interesting combinations. For example, a particularly dextrous half-orc may have a different relationship to their culture, which emphasizes strength.

Can Hexbloods reproduce? ›

Hexbloods come to be through a dark ritual performed by Hags. The Hags use this ritual to create more of themselves; this is their method of reproducing.

Is fey immune to Charmed? ›

So Fey Ancestry gives advantage on any saving throw to avoid receiving the Charmed condition. Or to put it differently, a creature with Fey Ancestry has advantage on any saving throw made to avoid the effect of a spell, trap, or other effect that inflicts the Charmed condition.

Are satyrs immune to hold people? ›

The Satyr has two core racial traits that raise a few eyebrows. The first is that they are classified as Fey creatures instead of Humanoid. This means that they aren't affected by spells like "Charm Person," "Hold Person," or any other spells that specifically target humanoids.

Do Reborns have blood 5e? ›

Death isn't always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless veins making it clear that they've been touched by death.

Can you be a skeleton in DND? ›

There is no official skeleton race. The closest thing to it is the Revenant race from the Gothic Heroes Unearthed Arcana, which is an undead. However, Unearthed Arcana is playtest material, which may or may not be any better than homebrew.

Can reborn be healed? ›

Reborn count as both humanoid and construct/undead. Any spell or effect that works on either type will work on them. Healing spells work just fine.

Is artificer Al legal? ›

Can you use the Artificer Class in Adventure League? That is deeply disappointing. Nothing is Legal in AL.

Is Tasha's allowed in adventurers league? ›

Only Season 10 characters, those playing in the Icewind Dale story, can use Tasha's. Legacy characters are left out until a new set of rules is introduced. Adventurers League admins says those rules are on the way.

Is Tasha's cauldron of everything worth it? ›

Overall, Tasha's Cauldron of Everything is a great resource for everyone at the table, it's just not as dense and full-featured as the supplements that have come before. You can order the book right now at your friendly local game store (where you'll have access to a gorgeous alternate cover) and on Amazon.

What is Tasha's custom origin? ›

One of the most widely debated concepts introduced by Tasha's Cauldron of Everything is the idea of customizable origins (or races, whichever you prefer). In essence, Tasha's presents optional rules that allow characters to: Change the Ability Score increases gained from a race to any other ability score.

How do you use lineages in DND beyond? ›

As for actual lineages (dhampir, hexblood, and reborn), you don't add those to a race; you select the lineage in the character builder, and then customise your sheet to reflect the traits from your previous race. Establish boundaries. And if anyone crosses them, speak up.

Are there fairies in D&D? ›

Fairies are just one of the many races available in Dungeons and Dragons. Here's everything to know about them before character creation. One of the best parts of Dungeons and Dragons is the ability to customize an original character.

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