Artificer Class AL legal?
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#1 Nov 20, 2019
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Can you use the Artificer Class in Adventure League?
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#2 Nov 20, 2019
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My understanding is that you can only use the Artificer class in AL campains set in Eberron. The Artificer is not AL legal in the Forgotten Realms/ Faerun
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#3 Nov 21, 2019
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That is deeply disappointing.
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#4 Nov 23, 2019
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Nothing is Legal in AL.
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#5 Nov 23, 2019
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There are Eberrron adventures already approved for Eberron (thought they are few, as of yet). They used playtest material and info from the Wayfarrer's Guide. As of now, it just takes a proactive would-be DM. But yes, in general most AL games won't allow the Artificer.
Check out the DM's Guild for the Eberron AL files I mentioned.
IT
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#6 Nov 23, 2019
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Quote from TateshiDnD >>
Nothing is Legal in AL.
It might just be that I'm feeling cynical right now, but that *feels* true.
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#7 Nov 23, 2019
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Honestly, polluting a FR campaign with Eberron crap would keep me away. That stuff is fine for Eberron, but having guns and machinegun turrets is a massive turn off. if you want to play eberron, play eberron. Don't inflict that stuff on those of us who want a more high fantasy game.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
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#8 Nov 23, 2019
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That would be fine if they would make some AL adventures for Eberron.
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#9 Nov 23, 2019
- Conjurer
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(eberron does not have guns)
Last edited by Bunsenburner03: Nov 23, 2019
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#10 Nov 23, 2019
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Artillerist artificer gets Arcane Firearm at level 5 and the only picture depicting it in the book shows it as an actual pistol. Their Eldritch Cannon can be tiny and can be carried in one hand. So they kind of do, just not with gunpowder.
Last edited by Z0mb13_Phrog: Nov 23, 2019
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#11 Nov 25, 2019
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Honestly, polluting a FR campaign with Eberron crap would keep me away. That stuff is fine for Eberron, but having guns and machinegun turrets is a massive turn off. if you want to play eberron, play eberron. Don't inflict that stuff on those of us who want a more high fantasy game.
I'm so sorry that my idea of fantasy runs counter to yours. how horribly inconsiderate of me to want something more customized to me. What was I thinking trying to play a character of my own in this roleplaying game. clearly I should be ashamed. thank you for educating us all on what is proper fantasy.
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#12 Nov 25, 2019
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Arcane Firearm also, RAW, is not a gun, just a stylized wand, rod, or staff.
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#13 Nov 25, 2019
- Trickster
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Jeremy Crawford is on public record as saying that just about anything which roughly corresponds to the item in question is good by him. If your 'Arcane Firearm' wand happens to be shaped like a flintlock pistol with a dragonshard crystal striker and a brass barrel? No issue. If your Arcane Firearm'd staff has a stock and a trigger assembly, also fine by him. It's flavor and fluff, and Jeremy Crawford - unlike Adventurer's League - believes players should be allowed to make their characters their own.
And sure. Forgotten Realms campaigns have the right to tell Eberron stuff to go away. As soon as Adventurer's League starts running Eberron campaigns so people who're immensely tired of the played-out old Tolkien tripe can have their fun too, you can make that complaint freely.
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#14 Nov 25, 2019
- Minor Trickster
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Honestly, polluting a FR campaign with Eberron crap would keep me away. That stuff is fine for Eberron, but having guns and machinegun turrets is a massive turn off. if you want to play eberron, play eberron. Don't inflict that stuff on those of us who want a more high fantasy game.
I'm so sorry that my idea of fantasy runs counter to yours. how horribly inconsiderate of me to want something more customized to me. What was I thinking trying to play a character of my own in this roleplaying game. clearly I should be ashamed. thank you for educating us all on what is proper fantasy.
#yourfuniswrong
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#15 Nov 26, 2019
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This next season of Adventurer's League is based in Eberron. It takes you from 1st to 20th level.
Also, the Eberron book would fall under the PHP +1 since Eberron is an officially published from Wizards of the Coast book. There's a sidebox in the Artificer class talking about how the artificer would fit into other worlds.
"Eberron is the world most associated with artificers, yet the class can be found throughout the D&D multiverse. In the Forgotten Realms, for example, the island of Lantan is home to many artificers,"
With that, even when AL inevitably switches back to Forgotten Realms, an artificer would be legal to play. Again because of the PhP+1 book.
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#16 Nov 26, 2019
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AL would need to make some rule allowances to accommodate Artificers first. The current magic item limits would be a major problem for them. They'd also need to rule that taking Artificer from Eberron Rising for PHB+1 allows the Artificer spell list to be exempt as it includes spells from Xanathar's.
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#17 Nov 26, 2019
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Jeremy Crawford is on public record as saying that just about anything which roughly corresponds to the item in question is good by him. If your 'Arcane Firearm' wand happens to be shaped like a flintlock pistol with a dragonshard crystal striker and a brass barrel? No issue. If your Arcane Firearm'd staff has a stock and a trigger assembly, also fine by him. It's flavor and fluff, and Jeremy Crawford - unlike Adventurer's League - believes players should be allowed to make their characters their own.
This simply mirrors the way they handled spells with the Ritual tag. If two different Players decide to flavor the rituals that their respective Wizards’ use to cast Unseen Servant in completely different ways it is expressly states in the PHB that they are both correct in doing so. A third Player’s Bard would of course be expected to have a third, completely different ritual.
Why should what remains of the Artificer preclude their players from enjoying the same liberty?
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#18 Nov 26, 2019
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Because AL.
Remember: AL preconditions its players and DMs both towards a fervent, slavish, hyperfocused overemphasis on RAW, with absolutely no room whatsoever for flex, creativity, or roleplaying. All games are to be run 100% identically - a successful AL DM is one that could put on a mask and be completely indistinguishable from any other DM by their players. You don't even really need toplayAL games/modules; you could read through the adventure, roll checks whenever the book says to do so, then follow the guidelines in said book to see what happens and you will know exactly how that module would play out at an AL table.
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#19 Nov 26, 2019
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This next season of Adventurer's League is based in Eberron. It takes you from 1st to 20th level.
Also, the Eberron book would fall under the PHP +1 since Eberron is an officially published from Wizards of the Coast book. There's a sidebox in the Artificer class talking about how the artificer would fit into other worlds.
"Eberron is the world most associated with artificers, yet the class can be found throughout the D&D multiverse. In the Forgotten Realms, for example, the island of Lantan is home to many artificers,"
With that, even when AL inevitably switches back to Forgotten Realms, an artificer would be legal to play. Again because of the PhP+1 book.
I made the PHB+1 argument at an AL table the day after the book released. I got shut down fast.
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#20 Nov 26, 2019
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@ Yurei1453, I wouldn't go that far. Also, bear in mind that some of us don't have a home game to play in, and an AL game is all the D&D we get. This is why it annoys me so much to have this new class locked away.
@ Kippur, as Zombie Frog (not going into that spelling) said, it does not fall under PHB+1, because the rule is not that simple. Sure, it's PHB+1... of these books, and no aaraco*kra. Also, where do you get your information about the next season, that is interesting to hear. But also, won't that be about a year away? I mean, I ran through Dragon Heist for about a year before season 9 kicked in.
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