The Lost Origins of Playing-Card Symbols (2024)

Technology

Cards have been used for gambling, divination, and even commerce. But where did their “pips” come from? An Object Lesson.

By Adrienne Bernhard

Playing cards are known and used the world over—and almost every corner of the globe has laid claim to their invention. The Chinese assert the longest pedigree for card playing (the “game of leaves” was played as early as the ninth century). The French avow their standardization of the carte à jouer and its ancestor, the tarot. And the British allege the earliest mention of a card game in any authenticated register.

Today, the public might know how to play blackjack or bridge, but few stop to consider that a deck of cards is a marvel of engineering, design, and history. Cards have served as amusing pastimes, high-stakes gambles, tools of occult practice, magic tricks, and mathematical probability models—even, at times, as currency and as a medium for secret messages.

In the process, decks of cards reveal peculiarities of their origins. Card names, colors, emblems, and designs change according to their provenance and the whims of card players themselves. These graphic tablets aren’t just toys, or tools. They are cultural imprints that reveal popular custom.

* * *

The birthplace of ordinary playing cards is shrouded in obscurity and conjecture, but—like gunpowder or tea or porcelain—they almost certainly have Eastern origins. “Scholars and historians are divided on the exact origins of playing cards,” explains Gejus Van Diggele, the chairman of the International Playing-Card Society, or IPCS, in London. “But they generally agree that cards spread from East to West.”

Scrolls from China’s Tang Dynasty mention a game of paper tiles (though these more closely resembled modern dominoes than cards), and experts consider this the first written documentation of card playing. A handful of European literary references in the late 14th century point to the sudden arrival of a “Saracen’s game,” suggesting that cards came not from China but from Arabia. Yet another hypothesis argues that nomads brought fortune-telling cards with them from India, assigning an even longer antiquity to card playing. Either way, commercial opportunities likely enabled card playing’s transmission between the Far East and Europe, as printing technology sped their production across borders.

In medieval Europe, card games occasioned drinking, gambling, and a host of other vices that drew cheats and charlatans to the table. Card playing became so widespread and disruptive that authorities banned it. In his book The Game of Tarot, the historian Michael Dummett explains that a 1377 ordinance forbade card games on workdays in Paris. Similar bans were enacted throughout Europe as preachers sought to regulate card playing, convinced that “the Devil’s picture book” led only to a life of depravity.

Everybody played cards: kings and dukes, clerics, friars and noblewomen, prostitutes, sailors, prisoners. But the gamblers were responsible for some of the most notable features of modern decks.

Today’s 52-card deck preserves the four original French suits of centuries ago: clubs (♣), diamonds (♦), hearts (♥), and spades (♠). These graphic symbols, or “pips,” bear little resemblance to the items they represent, but they were much easier to copy than more lavish motifs. Historically, pips were highly variable, giving way to different sets of symbols rooted in geography and culture. From stars and birds to goblets and sorcerers, pips bore symbolic meaning, much like the trump cards of older tarot decks. Unlike tarot, however, pips were surely meant as diversion instead of divination. Even so, these cards preserved much of the iconography that had fascinated 16th-century Europe: astronomy, alchemy, mysticism, and history.

Some historians have suggested that suits in a deck were meant to represent the four classes of Medieval society. Cups and chalices (modern hearts) might have stood for the clergy; swords (spades) for the nobility or the military; coins (diamonds) for the merchants; and batons (clubs) for peasants. But the disparity in pips from one deck to the next resists such pat categorization. Bells, for example, were found in early German “hunting cards.” These pips would have been a more fitting symbol of German nobility than spades, because bells were often attached to the jesses of a hawk in falconry, a sport reserved for the Rhineland’s wealthiest. Diamonds, by contrast, could have represented the upper class in French decks, as paving stones used in the chancels of churches were diamond shaped, and such stones marked the graves of the aristocratic dead.

But how to account for the use of clover, acorns, leaves, pikes, shields, coins, roses, and countless other imagery? “This is part of the folklore of the subject,” Paul Bostock, an IPCS council member, told me. “I don’t believe the early cards were so logically planned.” A more likely explanation for suit marks, he said, is that they were commissioned by wealthy families. The choice of pips is thus partly a reflection of noblemen’s tastes and interests.

* * *

While pips were highly variable, courtesan cards—called “face cards” today—have remained largely unchanged for centuries. British and French decks, for example, always feature the same four legendary kings: Charles, David, Caesar, and Alexander the Great. Bostock notes that queens have not enjoyed similar reverence. Pallas, Judith, Rachel, and Argine variously ruled each of the four suits, with frequent interruption. As the Spanish adopted playing cards, they replaced queens with mounted knights or caballeros. And the Germans excluded queens entirely from their decks, dividing face cards into könig (king), obermann (upper man), and untermann (lower man)—today’s Jacks. The French reintroduced the queen, while the British were so fond of theirs that they instituted the “British Rule,” a variation that swaps the values of the king and queen cards if the reigning monarch of England is a woman.

The ace rose to prominence in 1765, according to the IPCS. That was the year England began to tax sales of playing cards. The ace was stamped to indicate that the tax had been paid, and forging an ace was a crime punishable by death. To this day, the ace is boldly designed to stand out.

The king of hearts offers another curiosity: The only king without a mustache, he appears to be killing himself by means of a sword to the head. The explanation for the “suicide-king” is less dramatic. As printing spurred rapid reproduction of decks, the integrity of the original artwork declined. When printing blocks wore out, Bostock explained, card makers would create new sets by copying either the blocks or the cards. This process amplified previous errors. Eventually, the far edge of our poor king’s sword disappeared.

Hand craftsmanship and high taxation made each deck of playing cards an investment. As such, cards became a feast for the eye. Fanciful, highly specialized decks offered artists a chance to design a kind of collectible, visual essay. Playing-card manufacturers produced decks meant for other uses beyond simple card playing, including instruction, propaganda, and advertising. Perhaps because they were so prized, cards were often repurposed: as invitations, entrance tickets, obituary notes, wedding announcements, music scores, invoices—even as notes between lovers or from mothers who had abandoned their babies. In this way, the humble playing card sometimes becomes an important historical document, one that offers both scholars and amateur collectors a window into the past.

While collectors favored ornate designs, gamblers insisted on standard, symmetrical cards, because any variety or gimmickry served to distract from the game. For nearly 500 years, the backs of cards were plain. But in the early 19th century, Thomas De La Rue & Company, a British stationer and printer, introduced lithographic designs such as dots, stars, and other simple prints to the backs of playing cards. The innovation offered advantages. Plain backs easily pick up smudges, which “mark” the cards and make them useless to gamblers. By contrast, pattern-backed cards can withstand wear and tear without betraying a cardholder’s secrets.

Years later, Bostock told me, card makers added corner indices (numbers and letters), which told the cardholder the numerical value of any card and its suit. This simple innovation, patented during the Civil War, was revolutionary: Indices allowed players to hold their cards in one hand, tightly fanned. A furtive glance offered the skilled gambler a quick tally of his holdings, that he might bid or fold or raise the ante, all the while broadcasting the most resolute of poker faces.

Standard decks normally contain two extra “wild” cards, each depicting a traditional court jester that can be used to trump any natural card. Jokers first appeared in printed American decks in 1867, and by 1880, British card makers had followed suit, as it were. Curiously, few games employ them. For this reason, perhaps, the Joker is the only card that lacks a standard, industry-wide design. He appears by turns the wily trickster, the seducer, the wicked imp—a true calling card for the debauchery and pleasure that is card playing’s promise.

This post appears courtesy of Object Lessons.

Adrienne Bernhard is a writer based in New York.

The Lost Origins of Playing-Card Symbols (2024)

FAQs

What is the origin of the playing card symbols? ›

The suits familiar to us were adopted from French playing cards, whose suits were standardized by the mid-fifteenth century. Suits in Italy—Cups (Coppa), Swords (Spade), Batons (Bastoni), and Coins (Denari)—were likewise in place during the same period.

What are the 4 symbols in the card game? ›

Today's 52-card deck preserves the four original French suits of centuries ago: clubs (♣), diamonds (♦), hearts (♥), and spades (♠). These graphic symbols, or “pips,” bear little resemblance to the items they represent, but they were much easier to copy than more lavish motifs.

What are the symbols in the game of cards? ›

The French derived their suits of trèfles (clovers or clubs ♣), carreaux (tiles or diamonds ♦), cœurs (hearts ♥), and piques (pikes or spades ♠) from the German suits around 1480.

What does the 52-card deck symbolize? ›

Over time, playing cards began to correlate with the year, the seasons, and the solstices. The 52 cards are said to represent the 52 weeks in a year. To underline the numerical magic of playing cards, the twelve royals (King, Queen, and Knaves, i.e., Jack), represent the twelve months of the year.

What is the origin of the jack in playing cards? ›

In English the initial K for knave would have been indistinguishable from K for king and was therefore replaced with J for jack. Originally this was the name applied to the knave of trump in the old game of all fours, which had already achieved wide popularity in preference to the archaic-sounding knave in other games.

What was the symbol on the back of card called? ›

The codes have different names: "CSC" or "card security code": debit cards, American Express (three digits on back of card, also referred to as 3CSC) "CVC" or "card validation code": Mastercard. "CVV" or "card verification value": Visa.

What order do the playing cards symbols go in rummy? ›

Rummy Cards Order

The cards order in rummy from highest to lowest is as follows: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2. Note: The ace (A) can form a sequence with 1 and 2 (A-2-3) as well as with Q and K (Q-K-A).

What do spades symbolize? ›

The spade represents the sword of the medieval times, and it is often associated with the element of air. In card games, the spade suit can indicate various meanings, such as challenges, conflict, or obstacles, depending on the specific game and rules being followed.

What does the ace of spades symbolize? ›

In some card games, the Ace of Spades is considered the highest-value card, emblematic of power and success. It can symbolize good fortune and victory, which might be why some people choose it as a tattoo.

What do the 4 shapes of cards mean? ›

The four suits can also be read as symbols of society and human energy: clubs representing both the peasantry and achievement through work; diamonds, the merchant class and the excitement of wealth creation; hearts, the clergy and the struggle to achieve inner joy; spades, the warrior class institutionalised into the ...

Which symbols are red in cards? ›

The four card suits in the international deck are hearts, diamonds, spades, and clubs. Spades and clubs are black cards, while hearts and diamonds are red cards.

What playing card symbols are red? ›

The card suit for hearts and diamonds is red. The red suits (hearts and diamonds) and the black suits are identified by color (spades and clubs). What does each playing card represent?

What does the Joker represent in cards? ›

The Joker card is often depicted as a court jester, clown, or harlequin, representing chaos, unpredictability, wit, and intelligence. In popular culture, the Joker card has been associated with characters like the Joker in the Batman universe, further cementing its image as a symbol of chaos and cunning.

Why is there a Joker in a deck of cards? ›

What is the meaning of the Joker? The Best Bowler was an important card in the game of Euchre way back in the 1860s. It was the highest trump card possible to hold. Since then, it's been used as a Wild Card, or to replace a card lost from a deck of playing cards.

Who invented card symbols? ›

Around 1480 the French started producing playing-cards by means of stencils, and simplified the German shapes into trefle (clover), pique (pike-heads), coeur (hearts), and carreau (paving tiles). English card-makers used these shapes but varied the names.

What do playing card symbols tattoo mean? ›

The playing card is a classic tattoo image, a symbol of both good luck and fortune, but also a symbol of fate and even death. Usually showing an ace or one of the face cards, playing card tattoos often incorporate other classic tattoo images like skulls and dice and make for some badass old school ink!

Where did the names of the card suits come from? ›

The French Theory: One of the most popular theories about the origins of card suits is that they were created in France in the 15th century. It is believed that the four suits hearts, diamonds, clubs, and spades were inspired by the four classes of medieval society: clergy, nobility, merchants, and peasants.

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