Borrowed Time (2024)

Borrowed Time is a Unique PerkBorrowed Time (1) belonging to Bill OverbeckBorrowed Time (2).
Prestige Bill Overbeck to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Borrowed Time for all other Characters.

IconCost

Borrowed Time (3)

2,500Borrowed Time (4)
3,250Borrowed Time (5)
4,000Borrowed Time (6)
Description

You are fuelled with an unexpected energy when saving an ally from a Hook.

Survivors you unhook benefit from the following effects:

  • Extends the duration of their EnduranceBorrowed Time (7) Status Effect by 6/8/10 seconds.
  • Extends the duration of their HasteBorrowed Time (8) Status Effect by 10 seconds.

"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck

Contents

  • 1 History
  • 2 Change Log
    • 2.1 Patch 1.7.0
    • 2.2 Patch 1.9.2
    • 2.3 Patch 2.4.0
    • 2.4 Patch 3.4.0
    • 2.5 Patch 4.5.0
    • 2.6 Patch 4.7.0
    • 2.7 Patch 6.1.0
  • 3 Conspicuous Actions
  • 4 Trivia
  • 5 Video
  • 6 Gallery

History

IconTier ITier IITier IIIDescription
Borrowed Time (9)30 seconds35 seconds40 secondsYou are fuelled with an unexpected energy when saving an Ally from a hook within the Killer's Terror Radius.

Once per Trial, for 20 seconds after unhooking a Survivor within the Killer's Terror Radius, both Survivors are protected by the Endurance Status Effect.

Any damage taken that would put either Survivor into the Dying State will instead trigger a Bleed-Out timer of 30/35/40 seconds.

Taking any damage during or reaching the end of the Bleed-Out timer will put the Survivors into the Dying State.

IconTier ITier IITier IIIDescription
Borrowed Time (10)15 seconds20 seconds25 secondsYou are fuelled with an unexpected energy when saving an Ally from a hook within the Killer's Terror Radius.

Once per Trial, for 20 seconds after unhooking a Survivor within the Killer's Terror Radius, both Survivors are protected by the Endurance Status Effect.

Any damage taken that would put either Survivor into the Dying State will instead trigger a Bleed-Out timer of 15/20/25 seconds.

Taking any damage during or reaching the end of the Bleed-Out timer will put the Survivors into the Dying State.

IconTier ITier IITier IIIDescription
Borrowed Time (11)15 seconds20 seconds25 secondsYou are fuelled with an unexpected energy when saving an Ally from a hook within the Killer's Terror Radius.

For 20 seconds after unhooking a Survivor within the Killer's Terror Radius, the unhooked Survivor is protected by the Endurance Status Effect.

Any damage taken that would put the Survivor into the Dying State will instead trigger a Bleed-Out timer of 15/20/25 seconds.

Taking any damage during or reaching the end of the Bleed-Out timer will put the Survivor into the Dying State.

IconTier ITier IITier IIIDescription
Borrowed Time (12)10 seconds15 seconds20 secondsYou are fuelled with an unexpected energy when saving an Ally from a Hook within the Killer's Terror Radius.

For 15 seconds after unhooking a Survivor within the Killer's Terror Radius, the unhooked Survivor is protected by the Endurance Status Effect.

Any damage taken that would put the Survivor into the Dying State will instead trigger the Deep Wound Status Effect, after which the Survivor has 10/15/20 seconds to Mend themselves.

Taking any damage while under the effect of Deep Wound or if its timer runs out will put the Survivor into the Dying State.

IconTier ITier IITier IIIDescription
Borrowed Time (13)10 seconds12 seconds15 secondsYou are fuelled with an unexpected energy when saving an Ally from a Hook within the Killer's Terror Radius.

For 10/15/20 seconds after unhooking a Survivor within the Killer's Terror Radius, the unhooked Survivor is protected by the Endurance Status Effect.

  • Any damage taken that would put the Survivor into the Dying State will instead trigger the Deep Wound Status Effect, after which the Survivor has 20 seconds to Mend themselves.
  • Taking any damage while under the effect of Deep Wound or if its timer runs out will put the Survivor into the Dying State.
IconTier ITier IITier IIIDescription
Borrowed Time (14)8 seconds10 seconds12 secondsYou are fuelled with an unexpected energy when saving an Ally from a Hook.

For 8/10/12 seconds after unhooking a Survivor, the unhooked Survivor is protected by the Endurance Status Effect.

  • Any damage taken that would put the Survivor into the Dying State will instead trigger the Deep Wound Status Effect, after which the Survivor has 20 seconds to Mend themselves.
  • Taking any damage while under the effect of Deep Wound or if its timer runs out will put the Survivor into the Dying State.
IconTier ITier IITier IIIDescription
Borrowed Time (15)6 seconds8 seconds10 secondsYou are fuelled with an unexpected energy when saving an Ally from a Hook.
  • Increases the duration of the Endurance Status Effect for the unhooked Survivor by 6/8/10 seconds.
  • Increases the duration of the Haste Status Effect for the unhooked Survivor by +10 seconds.

Borrowed Time's effects are cancelled prematurely if the unhooked Survivor performs a Conspicuous Action.

Change Log

Patch 1.7.0

  • Nerf: reduced the Activation timer to 15 seconds.
  • Nerf: reduced the Bleed-out timer to 15/20/25 seconds.

Patch 1.9.2

  • Mechanics Change: Borrowed Time only activates for the unhooked Survivor.
  • Buff: Borrowed Time has unlimited uses.

Patch 2.4.0

  • Mechanics Change: Borrowed Time applies the Deep Wound Status Effect.
    • Nerf: slightly reduced the bleed-out timer.
    • Buff: the bleed-out timer pauses when being chased by the Killer.

Patch 3.4.0

  • Buff: the bleed-out timer now pauses whenever a Survivor is sprinting or Mending.

Patch 4.5.0

  • Buff: changed the bleed-out timer to be 20 seconds across all Tiers.
  • Nerf: changed the Endurance duration to be variable (10/12/15 seconds).

Patch 4.7.0

  • Buff: removed the Terror Radius condition, now allowing Borrowed Time to activate regardless of whether the Killer has a Terror Radius or not.
  • Nerf: reduced the Endurance duration 8/10/12 seconds.

Patch 6.1.0

  • Rework: now extends the durations of the default Endurance and Haste Status Effects Survivors gain after being unhooked.
  • Nerf: added the Conspicuous Actions as Deactivation conditions.

Conspicuous Actions

Conspicuous Actions are interactions that improve one's chances of survival:

  • Repairing a Generator
  • Healing yourself or other Survivors
  • Cleansing or Blessing a Totem
  • Sabotaging a Hook
  • Unhooking other Survivors
  • Opening an Exit Gate

Trivia

  • Borrowed Time triggers each time its user unhooks another Survivor.
  • If a Survivor gets caught in a Bear TrapBorrowed Time (16) while under the effects of Deep Wound, freeing themselves or being rescued by another Survivor will return them to the Injured State instead.
    • However, if The TrapperBorrowed Time (17) uses the Honing StoneBorrowed Time (18) Add-on, its effect will override this if the Survivor frees themselves, putting them into the Dying State.
  • Before removing the Terror RadiusBorrowed Time (19) condition in Patch 4.7.0, Borrowed Time would not activate to false or illusionary Terror Radii and stealth Killers would not trigger the Perk.

Video

Old Borrowed Time's effects (pre-6.1.0)
Old Borrowed Time's effect, where it protected both Survivors. (pre-1.9.2)

Gallery

  • Borrowed Time (20)

    The original HUD overlay when the Perk was activated.

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